Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
25072
?
15848
?
21113
?
27799
?
31049
?
22136
?
46978
?
22524
?
20506
?
22396
Total damage to objectives
6123
755
11138
9092
17901
5763
64540
10978
15902
7082
Total damage to buildings
6123
0
0
2906
8033
5388
1698
8929
8526
3278
Total damage shielded
0
415
11273
0
0
0
0
0
0
583
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Shattering Strike (Q)

45xpressed

Ferromancy: Crash Down (W)

50xpressed

Full Tilt (E)

34xpressed

Magnet Storm (R)

7xpressed

?

Rell

Summoner spell

Most popular spells
?
?
50.3% WR(8902 Matches)
?
?
50.1% WR(1859 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.72% WR3,476 Matches
Core build
Full build

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?
Rell
?
Tahm Kench
2.27KDA2.60
0.68%Kill Participation0.53%
60Vision Score63
15,848Damage Dealt22,396
3Max CS Advantage32
10CS in First 10 Minutes12

Minions have varying gold values depending on their type, and the CS gap results in an approximate 38 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead3
Blue58,744G
Difference+10,082G
Red68,826G
?
11,927G
?
8,399G
?
10,605G
?
14,899G
?
12,914G
281G
11,404G
2,669G
1,672G
2,038G
11,646G
?
19,803G
?
13,274G
?
13,227G
?
10,876G
?